Myth Mountain: Setting
“On the peaks of greatest height,
Stand beacons in the darkest night,
Which beg a flaming torch to light,
Let the passion of your dreams awake!”
Enter the world of Myth Mountain.
World: Luoja
Continent: Skirmishland
Country: Undermountain
City: The Five Villages
“Let me tell you the Tale of Myth Mountain. The Last Story and the First. Know ye all that there be no new legends, not since man forgot how to dream…”
The death-masked jester sprinted into the shadows as tumblers sprang from them, flame sprouting forth from torches before their mouths which created a thick smoke not unlike the Mist. Its stench filled the Hall, pooling beneath the tables where the dogs lay.
A great play began, scores of actors depicted the expulsion of Visio from the heavens. The Found Gods, resplendent in their masks, banished Visio from Paradise for caring about the whims of mortals and what paths they took. Visio fell to the earth and forgot he was a god. He appeared as a humble traveller, in ragged robes with worn boots and a walking staff.
Yella and Darun stole glances of the play from beneath the table. Darun stroked a dog to keep it quiet.
Cast out and forgetting his name, Visio mingled amongst the common folk, the Material Men who toiled away in fields and open-air temples, making bloody sacrifices to please the Red Sun, the Three Moons and the Black Sun. Soon, the Material Men came to realise the disguised god as more than a man and revered him, following his example… for which he gifted them fire, secret of the gods.
Undermountain
Between the Mountain and the Mist is UNDERMOUNTAIN, Five Villages governed by the PALE PRINCES, who have passed rulership amongst only the elite class for hundreds of years.
The folk of Undermountain are superstitious, they leave bowls of milk on their cottage porches for the fairy-like TROW to drink, so that they don’t steal their children, foul their crops or render them infertile. Though none have seen the Trow for hundreds of years, supposedly defeated and pushed back to darkest depths of the DEEPFELL FOREST and the Mountain.
THE COLLECTORS come from the MIST, with empty carts to be loaded with the resources and wares that the folk of Undermountain have spent the last year crafting, farming or creating — grain, silver, stories and steel. The Collectors need it all to fight THE WAR in the Mist against the vague ENEMY that everyone remembers but nobody has seen. Every year they return with those SOLDIERS who went off to the Mist with them, citizens of Undermountain trained from youth to fight.
The Undermountain folk are religious, they follow in the teachings of VISIO, God of the Path, the Wandering Man, with his gnarled staff and ragged robes with sturdy boots. They believe that every person has a PATH in life, and in Undermountain that means becoming a MINER, a FARMER, a POET, a PRIEST or a SOLDIER.
Humanity has forgotten how to DREAM, yet they yearn for their dreams to return. If a Champion was but to reach the seventh and final beacon upon Myth Mountain and ascend to PARADISE, they would destroy the Mist and return humanity’s dreams to them…
Every twelve years, five champions are CHOSEN to climb the Mountain and try to ascend, to save humanity from a dreamless existence.
The Mist
The Mountain
And that is all the detail you’ll get without reading the books! Soon I’ll have artists drawing my worlds and won’t have to use the work of amazing artists drawing other settings.